Support depth clip mode and disable shader fast math optimization on NVIDIA as a workaround for compiler bugs (?)
This commit is contained in:
@ -21,6 +21,7 @@ namespace Ryujinx.Graphics.Gpu.State
|
||||
ViewportTransform = 0x280,
|
||||
ViewportExtents = 0x300,
|
||||
VertexBufferDrawState = 0x35d,
|
||||
DepthMode = 0x35f,
|
||||
ClearColors = 0x360,
|
||||
ClearDepthValue = 0x364,
|
||||
ClearStencilValue = 0x368,
|
||||
|
Reference in New Issue
Block a user