Support depth clip mode and disable shader fast math optimization on NVIDIA as a workaround for compiler bugs (?)
This commit is contained in:
8
Ryujinx.Graphics.GAL/DepthMode.cs
Normal file
8
Ryujinx.Graphics.GAL/DepthMode.cs
Normal file
@ -0,0 +1,8 @@
|
||||
namespace Ryujinx.Graphics.GAL
|
||||
{
|
||||
public enum DepthMode
|
||||
{
|
||||
MinusOneToOne,
|
||||
ZeroToOne
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user