Fix some Vulkan validation errors (mostly related to barriers) (#5603)
* Replace image barriers inside render pass with more generic memory barrier * Remove forceStorage since it was creating images with storage bit for formats that are not StorageImage compatible * Add missing flags on subpass dependency * Don't call vkCmdSetScissor with a scissor count of 0 * One semaphore per swapchain image * Remove compute stage from read to write barriers * Try to improve Pipeline.Barrier nonsense * Set PipelineStateFlags based on supported stages
This commit is contained in:
@@ -41,6 +41,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
public readonly bool SupportsPreciseOcclusionQueries;
|
||||
public readonly bool SupportsPipelineStatisticsQuery;
|
||||
public readonly bool SupportsGeometryShader;
|
||||
public readonly bool SupportsTessellationShader;
|
||||
public readonly bool SupportsViewportArray2;
|
||||
public readonly bool SupportsHostImportedMemory;
|
||||
public readonly bool SupportsDepthClipControl;
|
||||
@@ -77,6 +78,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
bool supportsPreciseOcclusionQueries,
|
||||
bool supportsPipelineStatisticsQuery,
|
||||
bool supportsGeometryShader,
|
||||
bool supportsTessellationShader,
|
||||
bool supportsViewportArray2,
|
||||
bool supportsHostImportedMemory,
|
||||
bool supportsDepthClipControl,
|
||||
@@ -112,6 +114,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
SupportsPreciseOcclusionQueries = supportsPreciseOcclusionQueries;
|
||||
SupportsPipelineStatisticsQuery = supportsPipelineStatisticsQuery;
|
||||
SupportsGeometryShader = supportsGeometryShader;
|
||||
SupportsTessellationShader = supportsTessellationShader;
|
||||
SupportsViewportArray2 = supportsViewportArray2;
|
||||
SupportsHostImportedMemory = supportsHostImportedMemory;
|
||||
SupportsDepthClipControl = supportsDepthClipControl;
|
||||
|
Reference in New Issue
Block a user