[Ryujinx.Graphics.GAL] Address dotnet-format issues (#5366)
* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0052 warnings * Address dotnet format CA1816 warnings * Address or silence dotnet format CA1069 warnings * Address remaining dotnet format analyzer warnings * Address review comments * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Revert formatting changes for while and for-loops * Another rebase, another dotnet format run * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format analyzers after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Disable 'prefer switch expression' rule * Add comments to disabled warnings * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Start working on disabled warnings * Address IDE0251 warnings * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First dotnet format pass * Address review feedback * Add trailing commas * Remove SuppressMessage for IDE0066 * Make explicit Equals implementation implicit
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@@ -1,7 +1,6 @@
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using Ryujinx.Common.Memory;
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using Ryujinx.Graphics.GAL.Multithreading.Commands.Texture;
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using Ryujinx.Graphics.GAL.Multithreading.Model;
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using System;
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namespace Ryujinx.Graphics.GAL.Multithreading.Resources
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{
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@@ -10,8 +9,8 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Resources
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/// </summary>
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class ThreadedTexture : ITexture
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{
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private ThreadedRenderer _renderer;
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private TextureCreateInfo _info;
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private readonly ThreadedRenderer _renderer;
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private readonly TextureCreateInfo _info;
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public ITexture Base;
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public int Width => _info.Width;
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@@ -65,7 +64,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Resources
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public ITexture CreateView(TextureCreateInfo info, int firstLayer, int firstLevel)
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{
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ThreadedTexture newTex = new ThreadedTexture(_renderer, info, ScaleFactor);
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ThreadedTexture newTex = new(_renderer, info, ScaleFactor);
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_renderer.New<TextureCreateViewCommand>().Set(Ref(this), Ref(newTex), info, firstLayer, firstLevel);
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_renderer.QueueCommand();
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@@ -76,7 +75,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Resources
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{
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if (_renderer.IsGpuThread())
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{
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ResultBox<PinnedSpan<byte>> box = new ResultBox<PinnedSpan<byte>>();
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ResultBox<PinnedSpan<byte>> box = new();
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_renderer.New<TextureGetDataCommand>().Set(Ref(this), Ref(box));
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_renderer.InvokeCommand();
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@@ -94,7 +93,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Resources
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{
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if (_renderer.IsGpuThread())
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{
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ResultBox<PinnedSpan<byte>> box = new ResultBox<PinnedSpan<byte>>();
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ResultBox<PinnedSpan<byte>> box = new();
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_renderer.New<TextureGetDataSliceCommand>().Set(Ref(this), Ref(box), layer, level);
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_renderer.InvokeCommand();
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