[Ryujinx.Graphics.GAL] Address dotnet-format issues (#5366)

* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0052 warnings

* Address dotnet format CA1816 warnings

* Address or silence dotnet format CA1069 warnings

* Address remaining dotnet format analyzer warnings

* Address review comments

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Revert formatting changes for while and for-loops

* Another rebase, another dotnet format run

* Run dotnet format whitespace after rebase

* Run dotnet format style after rebase

* Run dotnet format analyzers after rebase

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Disable 'prefer switch expression' rule

* Add comments to disabled warnings

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Start working on disabled warnings

* Address IDE0251 warnings

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* First dotnet format pass

* Address review feedback

* Add trailing commas

* Remove SuppressMessage for IDE0066

* Make explicit Equals implementation implicit
This commit is contained in:
TSRBerry
2023-06-28 20:20:10 +02:00
committed by GitHub
parent 16fa983704
commit 7c989f88bd
161 changed files with 481 additions and 439 deletions

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@@ -5,7 +5,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
{
struct ActionCommand : IGALCommand, IGALCommand<ActionCommand>
{
public CommandType CommandType => CommandType.Action;
public readonly CommandType CommandType => CommandType.Action;
private TableRef<Action> _action;
public void Set(TableRef<Action> action)

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@@ -2,7 +2,7 @@
{
struct CreateBufferAccessCommand : IGALCommand, IGALCommand<CreateBufferAccessCommand>
{
public CommandType CommandType => CommandType.CreateBufferAccess;
public readonly CommandType CommandType => CommandType.CreateBufferAccess;
private BufferHandle _threadedHandle;
private int _size;
private BufferAccess _access;

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@@ -2,7 +2,7 @@
{
struct CreateBufferCommand : IGALCommand, IGALCommand<CreateBufferCommand>
{
public CommandType CommandType => CommandType.CreateBuffer;
public readonly CommandType CommandType => CommandType.CreateBuffer;
private BufferHandle _threadedHandle;
private int _size;
private BufferHandle _storageHint;

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@@ -2,7 +2,7 @@
{
struct CreateHostBufferCommand : IGALCommand, IGALCommand<CreateHostBufferCommand>
{
public CommandType CommandType => CommandType.CreateHostBuffer;
public readonly CommandType CommandType => CommandType.CreateHostBuffer;
private BufferHandle _threadedHandle;
private nint _pointer;
private int _size;

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@@ -5,7 +5,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
{
struct CreateProgramCommand : IGALCommand, IGALCommand<CreateProgramCommand>
{
public CommandType CommandType => CommandType.CreateProgram;
public readonly CommandType CommandType => CommandType.CreateProgram;
private TableRef<IProgramRequest> _request;
public void Set(TableRef<IProgramRequest> request)

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@@ -5,7 +5,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
{
struct CreateSamplerCommand : IGALCommand, IGALCommand<CreateSamplerCommand>
{
public CommandType CommandType => CommandType.CreateSampler;
public readonly CommandType CommandType => CommandType.CreateSampler;
private TableRef<ThreadedSampler> _sampler;
private SamplerCreateInfo _info;

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@@ -2,7 +2,7 @@
{
struct CreateSyncCommand : IGALCommand, IGALCommand<CreateSyncCommand>
{
public CommandType CommandType => CommandType.CreateSync;
public readonly CommandType CommandType => CommandType.CreateSync;
private ulong _id;
private bool _strict;

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@@ -5,7 +5,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
{
struct CreateTextureCommand : IGALCommand, IGALCommand<CreateTextureCommand>
{
public CommandType CommandType => CommandType.CreateTexture;
public readonly CommandType CommandType => CommandType.CreateTexture;
private TableRef<ThreadedTexture> _texture;
private TextureCreateInfo _info;
private float _scale;

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@@ -4,7 +4,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
{
struct GetCapabilitiesCommand : IGALCommand, IGALCommand<GetCapabilitiesCommand>
{
public CommandType CommandType => CommandType.GetCapabilities;
public readonly CommandType CommandType => CommandType.GetCapabilities;
private TableRef<ResultBox<Capabilities>> _result;
public void Set(TableRef<ResultBox<Capabilities>> result)

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@@ -2,7 +2,7 @@
{
struct PreFrameCommand : IGALCommand, IGALCommand<PreFrameCommand>
{
public CommandType CommandType => CommandType.PreFrame;
public readonly CommandType CommandType => CommandType.PreFrame;
public static void Run(ref PreFrameCommand command, ThreadedRenderer threaded, IRenderer renderer)
{

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@@ -6,7 +6,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
{
struct ReportCounterCommand : IGALCommand, IGALCommand<ReportCounterCommand>
{
public CommandType CommandType => CommandType.ReportCounter;
public readonly CommandType CommandType => CommandType.ReportCounter;
private TableRef<ThreadedCounterEvent> _event;
private CounterType _type;
private TableRef<EventHandler<ulong>> _resultHandler;

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@@ -2,7 +2,7 @@
{
struct ResetCounterCommand : IGALCommand, IGALCommand<ResetCounterCommand>
{
public CommandType CommandType => CommandType.ResetCounter;
public readonly CommandType CommandType => CommandType.ResetCounter;
private CounterType _type;
public void Set(CounterType type)

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@@ -2,7 +2,7 @@
{
struct UpdateCountersCommand : IGALCommand, IGALCommand<UpdateCountersCommand>
{
public CommandType CommandType => CommandType.UpdateCounters;
public readonly CommandType CommandType => CommandType.UpdateCounters;
public static void Run(ref UpdateCountersCommand command, ThreadedRenderer threaded, IRenderer renderer)
{