Allow more than one process, free resources on process dispose, implement SvcExitThread

This commit is contained in:
gdkchan
2018-03-12 01:04:52 -03:00
parent 3aaa4717b6
commit 7a27990faa
46 changed files with 926 additions and 598 deletions

View File

@ -1,4 +1,3 @@
using ChocolArm64.Memory;
using Ryujinx.Core.Input;
using Ryujinx.Core.OsHle;
using Ryujinx.Core.Settings;
@ -10,8 +9,6 @@ namespace Ryujinx.Core
{
public class Switch : IDisposable
{
internal AMemory Memory { get; private set; }
internal NsGpu Gpu { get; private set; }
internal Horizon Os { get; private set; }
internal VirtualFs VFs { get; private set; }
@ -24,13 +21,11 @@ namespace Ryujinx.Core
public Switch(IGalRenderer Renderer)
{
Memory = new AMemory();
Gpu = new NsGpu(Renderer);
VFs = new VirtualFs();
Hid = new Hid(Memory);
Hid = new Hid();
Statistics = new PerformanceStatistics();
@ -42,11 +37,6 @@ namespace Ryujinx.Core
Settings = new SetSys();
}
public void FinalizeAllProcesses()
{
Os.FinalizeAllProcesses();
}
public void LoadCart(string ExeFsDir, string RomFsFile = null)
{
Os.LoadCart(ExeFsDir, RomFsFile);
@ -67,12 +57,11 @@ namespace Ryujinx.Core
Dispose(true);
}
protected virtual void Dispose(bool disposing)
protected virtual void Dispose(bool Disposing)
{
if (disposing)
if (Disposing)
{
Memory.Dispose();
Os.Dispose();
VFs.Dispose();
}
}