Allow more than one process, free resources on process dispose, implement SvcExitThread
This commit is contained in:
@@ -39,7 +39,7 @@ namespace Ryujinx.Core.OsHle.Svc
|
||||
{
|
||||
int Handle = (int)ThreadState.X0;
|
||||
|
||||
HThread Thread = Ns.Os.Handles.GetData<HThread>(Handle);
|
||||
HThread Thread = Process.HandleTable.GetData<HThread>(Handle);
|
||||
|
||||
if (Thread != null)
|
||||
{
|
||||
@@ -51,6 +51,13 @@ namespace Ryujinx.Core.OsHle.Svc
|
||||
//TODO: Error codes.
|
||||
}
|
||||
|
||||
private void SvcExitThread(AThreadState ThreadState)
|
||||
{
|
||||
HThread CurrThread = Process.GetThread(ThreadState.Tpidr);
|
||||
|
||||
CurrThread.Thread.StopExecution();
|
||||
}
|
||||
|
||||
private void SvcSleepThread(AThreadState ThreadState)
|
||||
{
|
||||
ulong NanoSecs = ThreadState.X0;
|
||||
@@ -71,7 +78,7 @@ namespace Ryujinx.Core.OsHle.Svc
|
||||
{
|
||||
int Handle = (int)ThreadState.X1;
|
||||
|
||||
HThread Thread = Ns.Os.Handles.GetData<HThread>(Handle);
|
||||
HThread Thread = Process.HandleTable.GetData<HThread>(Handle);
|
||||
|
||||
if (Thread != null)
|
||||
{
|
||||
@@ -87,7 +94,7 @@ namespace Ryujinx.Core.OsHle.Svc
|
||||
int Handle = (int)ThreadState.X1;
|
||||
int Prio = (int)ThreadState.X0;
|
||||
|
||||
HThread Thread = Ns.Os.Handles.GetData<HThread>(Handle);
|
||||
HThread Thread = Process.HandleTable.GetData<HThread>(Handle);
|
||||
|
||||
if (Thread != null)
|
||||
{
|
||||
@@ -110,7 +117,7 @@ namespace Ryujinx.Core.OsHle.Svc
|
||||
{
|
||||
int Handle = (int)ThreadState.X0;
|
||||
|
||||
HThread Thread = Ns.Os.Handles.GetData<HThread>(Handle);
|
||||
HThread Thread = Process.HandleTable.GetData<HThread>(Handle);
|
||||
|
||||
if (Thread != null)
|
||||
{
|
||||
|
Reference in New Issue
Block a user