Share texture pool cache between graphics and compute
This commit is contained in:
@ -30,8 +30,10 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
{
|
||||
_context = context;
|
||||
|
||||
_cpBindingsManager = new TextureBindingsManager(context, isCompute: true);
|
||||
_gpBindingsManager = new TextureBindingsManager(context, isCompute: false);
|
||||
TexturePoolCache texturePoolCache = new TexturePoolCache(context);
|
||||
|
||||
_cpBindingsManager = new TextureBindingsManager(context, texturePoolCache, isCompute: true);
|
||||
_gpBindingsManager = new TextureBindingsManager(context, texturePoolCache, isCompute: false);
|
||||
|
||||
_rtColors = new Texture[Constants.TotalRenderTargets];
|
||||
|
||||
|
Reference in New Issue
Block a user