Do not attempt to normalize SNORM image buffers on shaders (#2317)
* Do not attempt to normalize SNORM image buffers on shaders * Shader cache version bump
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@ -365,7 +365,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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}
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_context.Methods.BufferManager.SetBufferTextureStorage(hostTexture, texture.Range.GetSubRange(0).Address, texture.Size, bindingInfo, format, true);
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}
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}
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else if (isStore)
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{
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texture?.SignalModified();
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@ -36,7 +36,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
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/// <summary>
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/// Version of the codegen (to be changed when codegen or guest format change).
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/// </summary>
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private const ulong ShaderCodeGenVersion = 2301;
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private const ulong ShaderCodeGenVersion = 2317;
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// Progress reporting helpers
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private volatile int _shaderCount;
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