Use correct shader local memory size instead of a hardcoded size (#914)

* Use correct shader local size instead of a hardcoded size

* Remove unused uniform block

* Update XML doc

* Local memory size has 23 bits on maxwell

* Generate compute QMD struct from nv open doc header

* Remove dummy arrays when shared or local memory is not used, other improvements
This commit is contained in:
gdkchan
2020-02-02 00:25:52 -03:00
committed by GitHub
parent ea14a95524
commit 796e5d14b4
9 changed files with 365 additions and 220 deletions

View File

@ -5,6 +5,7 @@ namespace Ryujinx.Graphics.Shader
ComputeLocalSizeX,
ComputeLocalSizeY,
ComputeLocalSizeZ,
ComputeLocalMemorySize,
ComputeSharedMemorySize,
IsTextureBuffer,
IsTextureRectangle,