Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled
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@@ -1,6 +1,7 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<ItemGroup>
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<EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\GlobalMemory.glsl" />
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<EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\Shuffle.glsl" />
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<EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\ShuffleDown.glsl" />
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<EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\ShuffleUp.glsl" />
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