Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled
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32
Ryujinx.Graphics.Shader/Decoders/OpCodeRed.cs
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32
Ryujinx.Graphics.Shader/Decoders/OpCodeRed.cs
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using Ryujinx.Graphics.Shader.Instructions;
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namespace Ryujinx.Graphics.Shader.Decoders
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{
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class OpCodeRed : OpCode, IOpCodeRd, IOpCodeRa
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{
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public Register Rd { get; }
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public Register Ra { get; }
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public AtomicOp AtomicOp { get; }
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public ReductionType Type { get; }
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public int Offset { get; }
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public bool Extended { get; }
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public OpCodeRed(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
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{
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Rd = new Register(opCode.Extract(0, 8), RegisterType.Gpr);
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Ra = new Register(opCode.Extract(8, 8), RegisterType.Gpr);
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Type = (ReductionType)opCode.Extract(20, 3);
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AtomicOp = (AtomicOp)opCode.Extract(23, 3);
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Offset = opCode.Extract(28, 20);
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Extended = opCode.Extract(48);
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}
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}
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}
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