Enable copy dependency between RGBA8 and RGBA32 formats (#5943)
* Enable copy dependency between RGBA8 and RGBA32 formats * Take packed flag into account for texture formats * Account for widths not being a multiple of each other * Don't try to alias depth textures as color, fix log condition * PR feedback
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@@ -430,7 +430,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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if (!FormatTable.TryGetTextureFormat(format, srgb, out FormatInfo formatInfo))
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{
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if (gpuVa != 0 && (int)format > 0)
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if (gpuVa != 0 && format != 0)
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{
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Logger.Error?.Print(LogClass.Gpu, $"Invalid texture format 0x{format:X} (sRGB: {srgb}).");
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}
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