Add support for multi game XCIs (second try) (#6515)
* Add default values to ApplicationData directly * Refactor application loading It should now be possible to load multi game XCIs. Included updates won't be detected for now. Opening a game from the command line currently only opens the first one. * Only include program NCAs where at least one tuple item is not null * Get application data by title id and add programIndex check back * Refactor application loading again and remove duplicate code * Actually use patch ncas for updates * Fix number of applications found with multi game xcis * Don't load bundled updates from multi game xcis * Change ApplicationData.TitleId type to ulong & Add TitleIdString property * Use cnmt files and ContentCollection to load programs * Ava: Add updates and DLCs from gamecarts * Get the cnmt file from its NCA * Ava: Identify bundled updates in updater window * Fix the (hopefully) last few bugs * Add idOffset parameter to GetNcaByType * Handle missing file for dlc.json * Ava: Shorten error message for invalid files * Gtk: Add additional string for bundled updates in TitleUpdateWindow * Hopefully fix DLC issues * Apply formatting * Finally fix DLC issues * Adjust property names and fileSize field * Read the correct update file * Fix wrong casing for application id strings * Rename TitleId to ApplicationId * Address review comments * Apply suggestions from code review Co-authored-by: gdkchan <gab.dark.100@gmail.com> * Gracefully fail when loading pfs for update and dlc window * Fix applications with multiple programs * Fix DLCWindow crash on GTK * Fix some GUI issues * Remove IsXci again * Don't add duplicates to update/dlc windows * Avoid double lookup * Preserve DLC enabled state for bundled DLCs * Fix DLCWindow not opening using GTK * Fix missing information when loading applications from file * Address review feedback Rename ContentCollection to ContentMetaData Fix casing issues in log messages Use null as the default value for updatePath * Fix re-adding bundled DLCs every time * Fix bundled DLCs disappearing * Abstract common code to open application pfs * Remove unused imports * Fix file exists check when loading DLCs * Load bundled DLCs only using dlc.json * Load AoC items correctly * Add all DLCs from a PFS * Add argument to launch a specific application id * Use application-id argument for shortcuts if necessary * Return the application id from the control NCA if possible * GetApplicationInformation: Don't overwrite application ids Move SaveDataOwnerId check to the top, since it seems to be more reliable. * Get application ids from CNMT again This commit reverts some parts of 61615b8f0d6f90ae86778958ddc38eaf6dc280ab. Since the issue wasn't actually related to the application id in CMNTs, we can remove the wrong assumptions. * Revert erroneous axaml change from adca8900 * Rename title to application * Wrap nsp/pfs0 case with curly braces * Check if _applicationData.ControlHolder.ByteSpan is zeros only once * Catch exceptions while loading applications from nsps --------- Co-authored-by: gdkchan <gab.dark.100@gmail.com>
This commit is contained in:
@ -37,7 +37,9 @@ using Ryujinx.UI.Windows;
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using Silk.NET.Vulkan;
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using SPB.Graphics.Vulkan;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Globalization;
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using System.IO;
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using System.Reflection;
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using System.Threading;
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@ -60,7 +62,6 @@ namespace Ryujinx.UI
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private WindowsMultimediaTimerResolution _windowsMultimediaTimerResolution;
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private readonly ApplicationLibrary _applicationLibrary;
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private readonly GtkHostUIHandler _uiHandler;
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private readonly AutoResetEvent _deviceExitStatus;
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private readonly ListStore _tableStore;
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@ -69,11 +70,12 @@ namespace Ryujinx.UI
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private bool _gameLoaded;
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private bool _ending;
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private string _currentEmulatedGamePath = null;
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private ApplicationData _currentApplicationData = null;
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private string _lastScannedAmiiboId = "";
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private bool _lastScannedAmiiboShowAll = false;
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public readonly ApplicationLibrary ApplicationLibrary;
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public RendererWidgetBase RendererWidget;
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public InputManager InputManager;
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@ -180,8 +182,12 @@ namespace Ryujinx.UI
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_accountManager = new AccountManager(_libHacHorizonManager.RyujinxClient, CommandLineState.Profile);
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_userChannelPersistence = new UserChannelPersistence();
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IntegrityCheckLevel checkLevel = ConfigurationState.Instance.System.EnableFsIntegrityChecks
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? IntegrityCheckLevel.ErrorOnInvalid
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: IntegrityCheckLevel.None;
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// Instantiate GUI objects.
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_applicationLibrary = new ApplicationLibrary(_virtualFileSystem);
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ApplicationLibrary = new ApplicationLibrary(_virtualFileSystem, checkLevel);
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_uiHandler = new GtkHostUIHandler(this);
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_deviceExitStatus = new AutoResetEvent(false);
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@ -190,8 +196,8 @@ namespace Ryujinx.UI
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FocusInEvent += MainWindow_FocusInEvent;
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FocusOutEvent += MainWindow_FocusOutEvent;
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_applicationLibrary.ApplicationAdded += Application_Added;
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_applicationLibrary.ApplicationCountUpdated += ApplicationCount_Updated;
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ApplicationLibrary.ApplicationAdded += Application_Added;
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ApplicationLibrary.ApplicationCountUpdated += ApplicationCount_Updated;
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_fileMenu.StateChanged += FileMenu_StateChanged;
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_actionMenu.StateChanged += ActionMenu_StateChanged;
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@ -732,7 +738,7 @@ namespace Ryujinx.UI
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Thread applicationLibraryThread = new(() =>
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{
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_applicationLibrary.LoadApplications(ConfigurationState.Instance.UI.GameDirs, ConfigurationState.Instance.System.Language);
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ApplicationLibrary.LoadApplications(ConfigurationState.Instance.UI.GameDirs, ConfigurationState.Instance.System.Language);
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_updatingGameTable = false;
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})
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@ -783,7 +789,7 @@ namespace Ryujinx.UI
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}
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}
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private bool LoadApplication(string path, bool isFirmwareTitle)
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private bool LoadApplication(string path, ulong applicationId, bool isFirmwareTitle)
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{
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SystemVersion firmwareVersion = _contentManager.GetCurrentFirmwareVersion();
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@ -857,7 +863,7 @@ namespace Ryujinx.UI
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case ".xci":
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Logger.Info?.Print(LogClass.Application, "Loading as XCI.");
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return _emulationContext.LoadXci(path);
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return _emulationContext.LoadXci(path, applicationId);
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case ".nca":
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Logger.Info?.Print(LogClass.Application, "Loading as NCA.");
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@ -866,7 +872,7 @@ namespace Ryujinx.UI
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case ".pfs0":
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Logger.Info?.Print(LogClass.Application, "Loading as NSP.");
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return _emulationContext.LoadNsp(path);
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return _emulationContext.LoadNsp(path, applicationId);
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default:
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Logger.Info?.Print(LogClass.Application, "Loading as Homebrew.");
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try
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@ -887,7 +893,7 @@ namespace Ryujinx.UI
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return false;
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}
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public void RunApplication(string path, bool startFullscreen = false)
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public void RunApplication(ApplicationData application, bool startFullscreen = false)
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{
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if (_gameLoaded)
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{
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@ -909,14 +915,14 @@ namespace Ryujinx.UI
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bool isFirmwareTitle = false;
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if (path.StartsWith("@SystemContent"))
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if (application.Path.StartsWith("@SystemContent"))
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{
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path = VirtualFileSystem.SwitchPathToSystemPath(path);
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application.Path = VirtualFileSystem.SwitchPathToSystemPath(application.Path);
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isFirmwareTitle = true;
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}
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if (!LoadApplication(path, isFirmwareTitle))
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if (!LoadApplication(application.Path, application.Id, isFirmwareTitle))
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{
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_emulationContext.Dispose();
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SwitchToGameTable();
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@ -926,7 +932,7 @@ namespace Ryujinx.UI
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SetupProgressUIHandlers();
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_currentEmulatedGamePath = path;
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_currentApplicationData = application;
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_deviceExitStatus.Reset();
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@ -1165,7 +1171,7 @@ namespace Ryujinx.UI
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_tableStore.AppendValues(
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args.AppData.Favorite,
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new Gdk.Pixbuf(args.AppData.Icon, 75, 75),
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$"{args.AppData.TitleName}\n{args.AppData.TitleId.ToUpper()}",
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$"{args.AppData.Name}\n{args.AppData.IdString.ToUpper()}",
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args.AppData.Developer,
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args.AppData.Version,
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args.AppData.TimePlayedString,
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@ -1253,9 +1259,22 @@ namespace Ryujinx.UI
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{
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_gameTableSelection.GetSelected(out TreeIter treeIter);
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string path = (string)_tableStore.GetValue(treeIter, 9);
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ApplicationData application = new()
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{
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Favorite = (bool)_tableStore.GetValue(treeIter, 0),
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Name = ((string)_tableStore.GetValue(treeIter, 2)).Split('\n')[0],
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Id = ulong.Parse(((string)_tableStore.GetValue(treeIter, 2)).Split('\n')[1], NumberStyles.HexNumber),
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Developer = (string)_tableStore.GetValue(treeIter, 3),
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Version = (string)_tableStore.GetValue(treeIter, 4),
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TimePlayed = ValueFormatUtils.ParseTimeSpan((string)_tableStore.GetValue(treeIter, 5)),
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LastPlayed = ValueFormatUtils.ParseDateTime((string)_tableStore.GetValue(treeIter, 6)),
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FileExtension = (string)_tableStore.GetValue(treeIter, 7),
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FileSize = ValueFormatUtils.ParseFileSize((string)_tableStore.GetValue(treeIter, 8)),
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Path = (string)_tableStore.GetValue(treeIter, 9),
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ControlHolder = (BlitStruct<ApplicationControlProperty>)_tableStore.GetValue(treeIter, 10),
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};
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RunApplication(path);
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RunApplication(application);
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}
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private void VSyncStatus_Clicked(object sender, ButtonReleaseEventArgs args)
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@ -1313,13 +1332,22 @@ namespace Ryujinx.UI
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return;
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}
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string titleFilePath = _tableStore.GetValue(treeIter, 9).ToString();
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string titleName = _tableStore.GetValue(treeIter, 2).ToString().Split("\n")[0];
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string titleId = _tableStore.GetValue(treeIter, 2).ToString().Split("\n")[1].ToLower();
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ApplicationData application = new()
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{
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Favorite = (bool)_tableStore.GetValue(treeIter, 0),
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Name = ((string)_tableStore.GetValue(treeIter, 2)).Split('\n')[0],
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Id = ulong.Parse(((string)_tableStore.GetValue(treeIter, 2)).Split('\n')[1], NumberStyles.HexNumber),
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Developer = (string)_tableStore.GetValue(treeIter, 3),
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Version = (string)_tableStore.GetValue(treeIter, 4),
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TimePlayed = ValueFormatUtils.ParseTimeSpan((string)_tableStore.GetValue(treeIter, 5)),
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LastPlayed = ValueFormatUtils.ParseDateTime((string)_tableStore.GetValue(treeIter, 6)),
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FileExtension = (string)_tableStore.GetValue(treeIter, 7),
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FileSize = ValueFormatUtils.ParseFileSize((string)_tableStore.GetValue(treeIter, 8)),
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Path = (string)_tableStore.GetValue(treeIter, 9),
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ControlHolder = (BlitStruct<ApplicationControlProperty>)_tableStore.GetValue(treeIter, 10),
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};
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BlitStruct<ApplicationControlProperty> controlData = (BlitStruct<ApplicationControlProperty>)_tableStore.GetValue(treeIter, 10);
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_ = new GameTableContextMenu(this, _virtualFileSystem, _accountManager, _libHacHorizonManager.RyujinxClient, titleFilePath, titleName, titleId, controlData);
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_ = new GameTableContextMenu(this, _virtualFileSystem, _accountManager, _libHacHorizonManager.RyujinxClient, application);
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}
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private void Load_Application_File(object sender, EventArgs args)
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@ -1341,7 +1369,15 @@ namespace Ryujinx.UI
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if (fileChooser.Run() == (int)ResponseType.Accept)
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{
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RunApplication(fileChooser.Filename);
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if (ApplicationLibrary.TryGetApplicationsFromFile(fileChooser.Filename,
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out List<ApplicationData> applications))
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{
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RunApplication(applications[0]);
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}
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else
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{
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GtkDialog.CreateErrorDialog("No applications found in selected file.");
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}
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}
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}
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@ -1351,7 +1387,13 @@ namespace Ryujinx.UI
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if (fileChooser.Run() == (int)ResponseType.Accept)
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{
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RunApplication(fileChooser.Filename);
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ApplicationData applicationData = new()
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{
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Name = System.IO.Path.GetFileNameWithoutExtension(fileChooser.Filename),
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Path = fileChooser.Filename,
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};
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RunApplication(applicationData);
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}
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}
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@ -1366,7 +1408,14 @@ namespace Ryujinx.UI
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{
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string contentPath = _contentManager.GetInstalledContentPath(0x0100000000001009, StorageId.BuiltInSystem, NcaContentType.Program);
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RunApplication(contentPath);
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ApplicationData applicationData = new()
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{
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Name = "miiEdit",
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Id = 0x0100000000001009ul,
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Path = contentPath,
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};
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RunApplication(applicationData);
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}
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private void Open_Ryu_Folder(object sender, EventArgs args)
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@ -1646,13 +1695,13 @@ namespace Ryujinx.UI
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{
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_userChannelPersistence.ShouldRestart = false;
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RunApplication(_currentEmulatedGamePath);
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RunApplication(_currentApplicationData);
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}
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else
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{
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// otherwise, clear state.
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_userChannelPersistence = new UserChannelPersistence();
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_currentEmulatedGamePath = null;
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_currentApplicationData = null;
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_actionMenu.Sensitive = false;
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_firmwareInstallFile.Sensitive = true;
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_firmwareInstallDirectory.Sensitive = true;
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@ -1714,7 +1763,7 @@ namespace Ryujinx.UI
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_emulationContext.Processes.ActiveApplication.ProgramId,
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_emulationContext.Processes.ActiveApplication.ApplicationControlProperties
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.Title[(int)_emulationContext.System.State.DesiredTitleLanguage].NameString.ToString(),
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_currentEmulatedGamePath);
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_currentApplicationData.Path);
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window.Destroyed += CheatWindow_Destroyed;
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window.Show();
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Block a user