Implement ICMP shader instruction (#1010)
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@ -120,6 +120,10 @@ namespace Ryujinx.Graphics.Shader.Decoders
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Set("010011001100xx", InstEmit.Iadd3, typeof(OpCodeAluCbuf));
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Set("0011100x1100xx", InstEmit.Iadd3, typeof(OpCodeAluImm));
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Set("010111001100xx", InstEmit.Iadd3, typeof(OpCodeAluReg));
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Set("010010110100xx", InstEmit.Icmp, typeof(OpCodeAluCbuf));
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Set("0011011x0100xx", InstEmit.Icmp, typeof(OpCodeAluImm));
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Set("010110110100xx", InstEmit.Icmp, typeof(OpCodeAluReg));
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Set("010100110100xx", InstEmit.Icmp, typeof(OpCodeAluRegCbuf));
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Set("010010100xxxxx", InstEmit.Imad, typeof(OpCodeAluCbuf));
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Set("0011010x0xxxxx", InstEmit.Imad, typeof(OpCodeAluImm));
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Set("010110100xxxxx", InstEmit.Imad, typeof(OpCodeAluReg));
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