Fix vote and shuffle shader instructions on AMD GPUs (#5540)
* Move shuffle handling out of the backend to a transform pass * Handle subgroup sizes higher than 32 * Stop using the subgroup size control extension * Make GenerateShuffleFunction static * Shader cache version bump
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@@ -76,7 +76,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
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switch (op.SReg)
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{
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case SReg.LaneId:
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src = context.Load(StorageKind.Input, IoVariable.SubgroupLaneId);
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src = EmitLoadSubgroupLaneId(context);
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break;
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case SReg.InvocationId:
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@@ -146,19 +146,19 @@ namespace Ryujinx.Graphics.Shader.Instructions
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break;
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case SReg.EqMask:
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src = context.Load(StorageKind.Input, IoVariable.SubgroupEqMask, null, Const(0));
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src = EmitLoadSubgroupMask(context, IoVariable.SubgroupEqMask);
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break;
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case SReg.LtMask:
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src = context.Load(StorageKind.Input, IoVariable.SubgroupLtMask, null, Const(0));
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src = EmitLoadSubgroupMask(context, IoVariable.SubgroupLtMask);
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break;
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case SReg.LeMask:
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src = context.Load(StorageKind.Input, IoVariable.SubgroupLeMask, null, Const(0));
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src = EmitLoadSubgroupMask(context, IoVariable.SubgroupLeMask);
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break;
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case SReg.GtMask:
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src = context.Load(StorageKind.Input, IoVariable.SubgroupGtMask, null, Const(0));
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src = EmitLoadSubgroupMask(context, IoVariable.SubgroupGtMask);
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break;
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case SReg.GeMask:
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src = context.Load(StorageKind.Input, IoVariable.SubgroupGeMask, null, Const(0));
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src = EmitLoadSubgroupMask(context, IoVariable.SubgroupGeMask);
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break;
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default:
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@@ -169,6 +169,52 @@ namespace Ryujinx.Graphics.Shader.Instructions
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context.Copy(GetDest(op.Dest), src);
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}
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private static Operand EmitLoadSubgroupLaneId(EmitterContext context)
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{
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if (context.TranslatorContext.GpuAccessor.QueryHostSubgroupSize() <= 32)
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{
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return context.Load(StorageKind.Input, IoVariable.SubgroupLaneId);
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}
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return context.BitwiseAnd(context.Load(StorageKind.Input, IoVariable.SubgroupLaneId), Const(0x1f));
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}
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private static Operand EmitLoadSubgroupMask(EmitterContext context, IoVariable ioVariable)
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{
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int subgroupSize = context.TranslatorContext.GpuAccessor.QueryHostSubgroupSize();
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if (subgroupSize <= 32)
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{
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return context.Load(StorageKind.Input, ioVariable, null, Const(0));
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}
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else if (subgroupSize == 64)
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{
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Operand laneId = context.Load(StorageKind.Input, IoVariable.SubgroupLaneId);
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Operand low = context.Load(StorageKind.Input, ioVariable, null, Const(0));
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Operand high = context.Load(StorageKind.Input, ioVariable, null, Const(1));
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return context.ConditionalSelect(context.BitwiseAnd(laneId, Const(32)), high, low);
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}
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else
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{
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Operand laneId = context.Load(StorageKind.Input, IoVariable.SubgroupLaneId);
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Operand element = context.ShiftRightU32(laneId, Const(5));
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Operand res = context.Load(StorageKind.Input, ioVariable, null, Const(0));
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res = context.ConditionalSelect(
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context.ICompareEqual(element, Const(1)),
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context.Load(StorageKind.Input, ioVariable, null, Const(1)), res);
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res = context.ConditionalSelect(
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context.ICompareEqual(element, Const(2)),
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context.Load(StorageKind.Input, ioVariable, null, Const(2)), res);
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res = context.ConditionalSelect(
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context.ICompareEqual(element, Const(3)),
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context.Load(StorageKind.Input, ioVariable, null, Const(3)), res);
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return res;
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}
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}
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public static void SelR(EmitterContext context)
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{
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InstSelR op = context.GetOp<InstSelR>();
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