Fix vote and shuffle shader instructions on AMD GPUs (#5540)
* Move shuffle handling out of the backend to a transform pass * Handle subgroup sizes higher than 32 * Stop using the subgroup size control extension * Make GenerateShuffleFunction static * Shader cache version bump
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@ -108,10 +108,10 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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Add(Instruction.ShiftLeft, InstType.OpBinary, "<<", 3);
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Add(Instruction.ShiftRightS32, InstType.OpBinary, ">>", 3);
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Add(Instruction.ShiftRightU32, InstType.OpBinary, ">>", 3);
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Add(Instruction.Shuffle, InstType.CallQuaternary, HelperFunctionNames.Shuffle);
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Add(Instruction.ShuffleDown, InstType.CallQuaternary, HelperFunctionNames.ShuffleDown);
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Add(Instruction.ShuffleUp, InstType.CallQuaternary, HelperFunctionNames.ShuffleUp);
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Add(Instruction.ShuffleXor, InstType.CallQuaternary, HelperFunctionNames.ShuffleXor);
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Add(Instruction.Shuffle, InstType.Special);
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Add(Instruction.ShuffleDown, InstType.CallBinary, "subgroupShuffleDown");
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Add(Instruction.ShuffleUp, InstType.CallBinary, "subgroupShuffleUp");
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Add(Instruction.ShuffleXor, InstType.CallBinary, "subgroupShuffleXor");
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Add(Instruction.Sine, InstType.CallUnary, "sin");
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Add(Instruction.SquareRoot, InstType.CallUnary, "sqrt");
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Add(Instruction.Store, InstType.Special);
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