Fix vote and shuffle shader instructions on AMD GPUs (#5540)
* Move shuffle handling out of the backend to a transform pass * Handle subgroup sizes higher than 32 * Stop using the subgroup size control extension * Make GenerateShuffleFunction static * Shader cache version bump
This commit is contained in:
@@ -25,6 +25,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
||||
{
|
||||
context.AppendLine("#extension GL_KHR_shader_subgroup_basic : enable");
|
||||
context.AppendLine("#extension GL_KHR_shader_subgroup_ballot : enable");
|
||||
context.AppendLine("#extension GL_KHR_shader_subgroup_shuffle : enable");
|
||||
}
|
||||
|
||||
context.AppendLine("#extension GL_ARB_shader_group_vote : enable");
|
||||
@@ -201,26 +202,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
||||
AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/MultiplyHighU32.glsl");
|
||||
}
|
||||
|
||||
if ((info.HelperFunctionsMask & HelperFunctionsMask.Shuffle) != 0)
|
||||
{
|
||||
AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/Shuffle.glsl");
|
||||
}
|
||||
|
||||
if ((info.HelperFunctionsMask & HelperFunctionsMask.ShuffleDown) != 0)
|
||||
{
|
||||
AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/ShuffleDown.glsl");
|
||||
}
|
||||
|
||||
if ((info.HelperFunctionsMask & HelperFunctionsMask.ShuffleUp) != 0)
|
||||
{
|
||||
AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/ShuffleUp.glsl");
|
||||
}
|
||||
|
||||
if ((info.HelperFunctionsMask & HelperFunctionsMask.ShuffleXor) != 0)
|
||||
{
|
||||
AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/ShuffleXor.glsl");
|
||||
}
|
||||
|
||||
if ((info.HelperFunctionsMask & HelperFunctionsMask.SwizzleAdd) != 0)
|
||||
{
|
||||
AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/SwizzleAdd.glsl");
|
||||
|
Reference in New Issue
Block a user