Fix vote and shuffle shader instructions on AMD GPUs (#5540)
* Move shuffle handling out of the backend to a transform pass * Handle subgroup sizes higher than 32 * Stop using the subgroup size control extension * Make GenerateShuffleFunction static * Shader cache version bump
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@ -52,6 +52,7 @@ namespace Ryujinx.Graphics.GAL
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public readonly int MaximumComputeSharedMemorySize;
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public readonly float MaximumSupportedAnisotropy;
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public readonly int ShaderSubgroupSize;
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public readonly int StorageBufferOffsetAlignment;
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public readonly int GatherBiasPrecision;
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@ -101,6 +102,7 @@ namespace Ryujinx.Graphics.GAL
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uint maximumImagesPerStage,
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int maximumComputeSharedMemorySize,
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float maximumSupportedAnisotropy,
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int shaderSubgroupSize,
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int storageBufferOffsetAlignment,
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int gatherBiasPrecision)
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{
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@ -148,6 +150,7 @@ namespace Ryujinx.Graphics.GAL
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MaximumImagesPerStage = maximumImagesPerStage;
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MaximumComputeSharedMemorySize = maximumComputeSharedMemorySize;
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MaximumSupportedAnisotropy = maximumSupportedAnisotropy;
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ShaderSubgroupSize = shaderSubgroupSize;
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StorageBufferOffsetAlignment = storageBufferOffsetAlignment;
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GatherBiasPrecision = gatherBiasPrecision;
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}
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