Fix render target clear when sizes mismatch (#2994)

This commit is contained in:
gdkchan
2022-01-11 16:15:17 -03:00
committed by GitHub
parent ef24c8983d
commit 6e0799580f
9 changed files with 181 additions and 25 deletions

View File

@ -1,4 +1,3 @@
using Ryujinx.Graphics.Shader;
using System;
namespace Ryujinx.Graphics.GAL
@ -15,9 +14,9 @@ namespace Ryujinx.Graphics.GAL
void ClearRenderTargetDepthStencil(
float depthValue,
bool depthMask,
int stencilValue,
int stencilMask);
bool depthMask,
int stencilValue,
int stencilMask);
void CommandBufferBarrier();