Fix render target clear when sizes mismatch (#2994)
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@ -1,4 +1,3 @@
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using Ryujinx.Graphics.Shader;
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using System;
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namespace Ryujinx.Graphics.GAL
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@ -15,9 +14,9 @@ namespace Ryujinx.Graphics.GAL
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void ClearRenderTargetDepthStencil(
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float depthValue,
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bool depthMask,
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int stencilValue,
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int stencilMask);
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bool depthMask,
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int stencilValue,
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int stencilMask);
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void CommandBufferBarrier();
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