Initial conditional rendering support (#1012)
* Initial conditional rendering support * Properly reset state * Support conditional modes and skeleton a counter cache for future host conditional rendering * Address PR feedback
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@ -1,3 +1,5 @@
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using System;
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namespace Ryujinx.Graphics.Gpu.Memory
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{
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/// <summary>
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@ -27,7 +29,9 @@ namespace Ryujinx.Graphics.Gpu.Memory
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private const ulong PteUnmapped = 0xffffffff_ffffffff;
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private const ulong PteReserved = 0xffffffff_fffffffe;
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private ulong[][] _pageTable;
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private readonly ulong[][] _pageTable;
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public event EventHandler<UnmapEventArgs> MemoryUnmapped;
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/// <summary>
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/// Creates a new instance of the GPU memory manager.
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@ -181,6 +185,9 @@ namespace Ryujinx.Graphics.Gpu.Memory
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{
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SetPte(va + offset, PteUnmapped);
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}
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// Event handlers are not expected to be thread safe.
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MemoryUnmapped?.Invoke(this, new UnmapEventArgs(va, size));
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}
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}
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