Support bindless texture gather shader instruction
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@ -2,12 +2,14 @@ using Ryujinx.Graphics.Shader.Instructions;
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namespace Ryujinx.Graphics.Shader.Decoders
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{
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class OpCodeTld4 : OpCodeTexture
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class OpCodeTld4 : OpCodeTexture, IOpCodeTld4
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{
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public TextureGatherOffset Offset { get; }
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public int GatherCompIndex { get; }
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public bool Bindless => false;
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public OpCodeTld4(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
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{
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HasDepthCompare = opCode.Extract(50);
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