Add a pass to turn global memory access into storage access, and do all storage related transformations on IR
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@ -5,11 +5,10 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
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[Flags]
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enum HelperFunctionsMask
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{
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GlobalMemory = 1 << 0,
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Shuffle = 1 << 1,
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ShuffleDown = 1 << 2,
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ShuffleUp = 1 << 3,
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ShuffleXor = 1 << 4,
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SwizzleAdd = 1 << 5
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Shuffle = 1 << 0,
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ShuffleDown = 1 << 1,
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ShuffleUp = 1 << 2,
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ShuffleXor = 1 << 3,
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SwizzleAdd = 1 << 4
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}
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}
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