Add a pass to turn global memory access into storage access, and do all storage related transformations on IR
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@ -22,8 +22,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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public const string LocalMemoryName = "local_mem";
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public const string SharedMemoryName = "shared_mem";
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public const string GmemOffsetName = "gmemOffset";
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public const string UndefinedName = "undef";
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}
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}
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