Add a pass to turn global memory access into storage access, and do all storage related transformations on IR
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@ -45,7 +45,7 @@ namespace Ryujinx.Graphics.Gpu
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Window = new Window(this);
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_caps = new Lazy<Capabilities>(GetCapabilities);
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_caps = new Lazy<Capabilities>(Renderer.GetCapabilities);
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}
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internal void AdvanceSequence()
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@ -53,11 +53,6 @@ namespace Ryujinx.Graphics.Gpu
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SequenceNumber++;
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}
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private Capabilities GetCapabilities()
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{
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return Renderer.GetCapabilities();
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}
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public void SetVmm(IPhysicalMemory mm)
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{
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PhysicalMemory = mm;
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