Add a pass to turn global memory access into storage access, and do all storage related transformations on IR
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@@ -4,9 +4,14 @@ namespace Ryujinx.Graphics.GAL
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{
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public bool SupportsAstcCompression { get; }
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public Capabilities(bool supportsAstcCompression)
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public int StorageBufferOffsetAlignment { get; }
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public Capabilities(
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bool supportsAstcCompression,
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int storageBufferOffsetAlignment)
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{
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SupportsAstcCompression = supportsAstcCompression;
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SupportsAstcCompression = supportsAstcCompression;
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StorageBufferOffsetAlignment = storageBufferOffsetAlignment;
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}
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}
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}
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