Fix shader cache on Vulkan when geometry shaders are inserted (#3868)

This commit is contained in:
gdkchan
2022-11-19 06:24:23 -03:00
committed by GitHub
parent 2e43d01d36
commit 69ced3a6e8
2 changed files with 28 additions and 12 deletions

View File

@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
private const ushort FileFormatVersionMajor = 1;
private const ushort FileFormatVersionMinor = 2;
private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
private const uint CodeGenVersion = 3866;
private const uint CodeGenVersion = 3868;
private const string SharedTocFileName = "shared.toc";
private const string SharedDataFileName = "shared.data";
@ -379,7 +379,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
if (context.Capabilities.Api == TargetApi.Vulkan)
{
ShaderSource[] shaderSources = ShaderBinarySerializer.Unpack(shaders, hostCode, isCompute);
ShaderSource[] shaderSources = ShaderBinarySerializer.Unpack(shaders, hostCode);
hostProgram = context.Renderer.CreateProgram(shaderSources, shaderInfo);
}