Fix bindless 1D textures having a buffer type on the shader (#3697)
* Fix bindless 1D textures having a buffer type on the shader * Shader cache version bump
This commit is contained in:
@ -60,5 +60,10 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
|
||||
CbufSlot = cbufSlot;
|
||||
Handle = handle;
|
||||
}
|
||||
|
||||
public void SetLodLevelFlag()
|
||||
{
|
||||
Flags |= TextureFlags.LodLevel;
|
||||
}
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user