Use dispatch params shared memory size when available
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@ -22,6 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
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ComputeShader cs = _shaderCache.GetComputeShader(
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shaderGpuVa,
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dispatchParams.SharedMemorySize & 0xffff,
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dispatchParams.UnpackBlockSizeX(),
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dispatchParams.UnpackBlockSizeY(),
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dispatchParams.UnpackBlockSizeZ());
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@ -39,7 +39,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
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public int Unknown14;
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public int Unknown15;
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public int Unknown16;
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public int Unknown17;
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public int SharedMemorySize;
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public int BlockSizeX;
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public int BlockSizeYZ;
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public int UniformBuffersConfig;
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