Use dispatch params shared memory size when available

This commit is contained in:
gdkchan
2019-12-09 01:00:56 -03:00
committed by Thog
parent 0d9672f3ae
commit 66d91cbc6c
5 changed files with 19 additions and 5 deletions

View File

@ -22,6 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
ComputeShader cs = _shaderCache.GetComputeShader(
shaderGpuVa,
dispatchParams.SharedMemorySize & 0xffff,
dispatchParams.UnpackBlockSizeX(),
dispatchParams.UnpackBlockSizeY(),
dispatchParams.UnpackBlockSizeZ());

View File

@ -39,7 +39,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
public int Unknown14;
public int Unknown15;
public int Unknown16;
public int Unknown17;
public int SharedMemorySize;
public int BlockSizeX;
public int BlockSizeYZ;
public int UniformBuffersConfig;