Fix separate bindless sampler at offset 0 (#2360)
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@ -58,7 +58,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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SetHandle(
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config,
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texOp,
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src0.GetCbufOffset() | (src1.GetCbufOffset() << 16),
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src0.GetCbufOffset() | ((src1.GetCbufOffset() + 1) << 16),
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src0.GetCbufSlot() | ((src1.GetCbufSlot() + 1) << 16));
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}
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else if (texOp.Inst == Instruction.ImageLoad || texOp.Inst == Instruction.ImageStore)
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