Implement remaining shader double-precision instructions (#2845)

* Implement remaining shader double-precision instructions

* Shader cache version bump
This commit is contained in:
gdkchan
2021-12-08 17:54:12 -03:00
committed by GitHub
parent a0aa87366c
commit 650cc41c02
12 changed files with 282 additions and 121 deletions

View File

@ -87,7 +87,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
Add(Instruction.ImageLoad, VariableType.F32);
Add(Instruction.ImageStore, VariableType.None);
Add(Instruction.ImageAtomic, VariableType.S32);
Add(Instruction.IsNan, VariableType.Bool, VariableType.F32);
Add(Instruction.IsNan, VariableType.Bool, VariableType.Scalar);
Add(Instruction.LoadAttribute, VariableType.F32, VariableType.S32, VariableType.S32, VariableType.S32);
Add(Instruction.LoadConstant, VariableType.F32, VariableType.S32, VariableType.S32);
Add(Instruction.LoadGlobal, VariableType.U32, VariableType.S32, VariableType.S32);