Implement remaining shader double-precision instructions (#2845)
* Implement remaining shader double-precision instructions * Shader cache version bump
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@ -87,7 +87,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
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Add(Instruction.ImageLoad, VariableType.F32);
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Add(Instruction.ImageStore, VariableType.None);
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Add(Instruction.ImageAtomic, VariableType.S32);
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Add(Instruction.IsNan, VariableType.Bool, VariableType.F32);
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Add(Instruction.IsNan, VariableType.Bool, VariableType.Scalar);
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Add(Instruction.LoadAttribute, VariableType.F32, VariableType.S32, VariableType.S32, VariableType.S32);
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Add(Instruction.LoadConstant, VariableType.F32, VariableType.S32, VariableType.S32);
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Add(Instruction.LoadGlobal, VariableType.U32, VariableType.S32, VariableType.S32);
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