Initialize GPU physical memory accessor from KProcess, to allow homebrew that never maps anything on the GPU to work
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@ -1115,6 +1115,10 @@ namespace Ryujinx.HLE.HOS.Kernel.Process
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Translator = new Translator(CpuMemory);
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// TODO: This should eventually be removed.
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// The GPU shouldn't depend on the CPU memory manager at all.
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_system.Device.Gpu.SetVmm(CpuMemory);
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MemoryManager = new KMemoryManager(_system, CpuMemory);
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}
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