Initialize GPU physical memory accessor from KProcess, to allow homebrew that never maps anything on the GPU to work
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@ -212,14 +212,6 @@ namespace Ryujinx.Graphics.Gpu.Image
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return;
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}
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ulong pageSize = (uint)_context.PhysicalMemory.GetPageSize();
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ulong pageMask = pageSize - 1;
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ulong rangeAddress = Address & ~pageMask;
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ulong rangeSize = (EndAddress - Address + pageMask) & ~pageMask;
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Span<byte> data = _context.PhysicalMemory.Read(Address, Size);
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if (_info.IsLinear)
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