Split main project into core,graphics and chocolarm4 subproject (#29)
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54
Ryujinx.Core/Hid/HidTouchScreen.cs
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54
Ryujinx.Core/Hid/HidTouchScreen.cs
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using System.Runtime.InteropServices;
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namespace Ryujinx.Core
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{
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[StructLayout(LayoutKind.Sequential, Size = 0x28)]
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public struct HidTouchScreenHeader
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{
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public ulong TimestampTicks;
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public ulong NumEntries;
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public ulong LatestEntry;
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public ulong MaxEntryIndex;
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public ulong Timestamp;
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}
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[StructLayout(LayoutKind.Sequential, Size = 0x10)]
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public struct HidTouchScreenEntryHeader
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{
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public ulong Timestamp;
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public ulong NumTouches;
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}
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[StructLayout(LayoutKind.Sequential, Size = 0x28)]
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public struct HidTouchScreenEntryTouch
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{
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public ulong Timestamp;
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public uint Padding;
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public uint TouchIndex;
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public uint X;
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public uint Y;
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public uint DiameterX;
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public uint DiameterY;
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public uint Angle;
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public uint Padding_2;
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}
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[StructLayout(LayoutKind.Sequential, Size = 0x298)]
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public struct HidTouchScreenEntry
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{
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public HidTouchScreenEntryHeader Header;
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[MarshalAs(UnmanagedType.ByValArray, SizeConst = 16)]
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public HidTouchScreenEntryTouch[] Touches;
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public ulong Unknown;
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}
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[StructLayout(LayoutKind.Sequential, Size = 0x3000)]
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public struct HidTouchScreen
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{
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public HidTouchScreenHeader Header;
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[MarshalAs(UnmanagedType.ByValArray, SizeConst = 17)]
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public HidTouchScreenEntry[] Entries;
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[MarshalAs(UnmanagedType.ByValArray, SizeConst = 0x3C0)]
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public byte[] Padding;
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}
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}
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