Bindless elimination for constant sampler handle (#3424)
* Bindless elimination for constant sampler handle * Shader cache version bump * Update TextureHandle.ReadPackedId for new bindless elimination
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@ -21,7 +21,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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private const ushort FileFormatVersionMajor = 1;
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private const ushort FileFormatVersionMinor = 1;
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private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
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private const uint CodeGenVersion = 1;
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private const uint CodeGenVersion = 3424;
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private const string SharedTocFileName = "shared.toc";
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private const string SharedDataFileName = "shared.data";
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