Sign-extend shader memory instruction offsets (#934)

This commit is contained in:
gdkchan
2020-02-13 21:48:07 -03:00
committed by GitHub
parent 416ddd0f6e
commit 5a9dba0756
4 changed files with 6 additions and 6 deletions

View File

@ -17,7 +17,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
Rd = new Register(opCode.Extract(0, 8), RegisterType.Gpr);
Ra = new Register(opCode.Extract(8, 8), RegisterType.Gpr);
Offset = opCode.Extract(22, 14);
Offset = (opCode.Extract(20, 16) << 16) >> 16;
Slot = opCode.Extract(36, 5);
Size = (IntegerSize)opCode.Extract(48, 3);

View File

@ -18,7 +18,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
Rd = new Register(opCode.Extract(0, 8), RegisterType.Gpr);
Ra = new Register(opCode.Extract(8, 8), RegisterType.Gpr);
Offset = opCode.Extract(20, 24);
Offset = (opCode.Extract(20, 24) << 8) >> 8;
Extended = opCode.Extract(45);

View File

@ -24,7 +24,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
AtomicOp = (AtomicOp)opCode.Extract(23, 3);
Offset = opCode.Extract(28, 20);
Offset = (opCode.Extract(28, 20) << 12) >> 12;
Extended = opCode.Extract(48);
}