GPU resource disposal
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@ -4,9 +4,11 @@ using Ryujinx.Graphics.Shader;
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namespace Ryujinx.Graphics.OpenGL
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{
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public class Renderer : IRenderer
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public sealed class Renderer : IRenderer
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{
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public IPipeline Pipeline { get; }
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private Pipeline _pipeline;
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public IPipeline Pipeline => _pipeline;
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private readonly Counters _counters;
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@ -18,7 +20,7 @@ namespace Ryujinx.Graphics.OpenGL
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public Renderer()
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{
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Pipeline = new Pipeline();
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_pipeline = new Pipeline();
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_counters = new Counters();
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@ -81,5 +83,12 @@ namespace Ryujinx.Graphics.OpenGL
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{
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_counters.ResetCounter(type);
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}
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public void Dispose()
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{
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TextureCopy.Dispose();
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_pipeline.Dispose();
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_window.Dispose();
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}
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}
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}
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