Add MUL (vector by element), fix FCVTN, make svcs use MakeError too
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@ -28,7 +28,7 @@ namespace Ryujinx.Core.OsHle.Svc
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Priority,
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ProcessorId);
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ThreadState.X0 = (int)SvcResult.Success;
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ThreadState.X0 = 0;
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ThreadState.X1 = (ulong)Handle;
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}
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@ -45,7 +45,7 @@ namespace Ryujinx.Core.OsHle.Svc
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{
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Process.Scheduler.StartThread(Thread);
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ThreadState.X0 = (int)SvcResult.Success;
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ThreadState.X0 = 0;
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}
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//TODO: Error codes.
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@ -75,8 +75,8 @@ namespace Ryujinx.Core.OsHle.Svc
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if (Thread != null)
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{
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ThreadState.X0 = 0;
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ThreadState.X1 = (ulong)Thread.Priority;
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ThreadState.X0 = (int)SvcResult.Success;
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}
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//TODO: Error codes.
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@ -93,7 +93,7 @@ namespace Ryujinx.Core.OsHle.Svc
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{
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Thread.Priority = Prio;
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ThreadState.X0 = (int)SvcResult.Success;
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ThreadState.X0 = 0;
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}
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//TODO: Error codes.
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@ -101,7 +101,7 @@ namespace Ryujinx.Core.OsHle.Svc
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private void SvcSetThreadCoreMask(AThreadState ThreadState)
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{
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ThreadState.X0 = (int)SvcResult.Success;
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ThreadState.X0 = 0;
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//TODO: Error codes.
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}
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@ -114,8 +114,8 @@ namespace Ryujinx.Core.OsHle.Svc
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if (Thread != null)
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{
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ThreadState.X0 = 0;
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ThreadState.X1 = (ulong)Thread.ThreadId;
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ThreadState.X0 = (int)SvcResult.Success;
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}
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//TODO: Error codes.
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