Add support for bigger UBOs, fix sRGB regression, small improvement t… (#503)
* Add support for bigger UBOs, fix sRGB regression, small improvement to the 2D copy engine * Break into multiple lines * Read fractions for source/step values on the 2d copy engine aswell * Use fixed point math for more speed * Fix reinterpret when texture sizes are different
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@@ -31,7 +31,11 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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Shader = new OGLShader(Buffer as OGLConstBuffer);
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Pipeline = new OGLPipeline(Buffer as OGLConstBuffer, Rasterizer as OGLRasterizer, Shader as OGLShader);
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Pipeline = new OGLPipeline(
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Buffer as OGLConstBuffer,
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RenderTarget as OGLRenderTarget,
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Rasterizer as OGLRasterizer,
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Shader as OGLShader);
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ActionsQueue = new ConcurrentQueue<Action>();
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}
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