Replace ShaderBindings with new ResourceLayout structure for Vulkan (#5025)
* Introduce ResourceLayout * Part 1: Use new ResourceSegments array on UpdateAndBind * Part 2: Use ResourceLayout to build PipelineLayout * Delete old code * XML docs * Fix shader cache load NRE * Fix typo
This commit is contained in:
@@ -26,8 +26,6 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
|
||||
public ShaderStageFlags StageFlags => _stage;
|
||||
|
||||
public ShaderBindings Bindings { get; }
|
||||
|
||||
public ProgramLinkStatus CompileStatus { private set; get; }
|
||||
|
||||
public readonly Task CompileTask;
|
||||
@@ -36,7 +34,6 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
{
|
||||
_api = api;
|
||||
_device = device;
|
||||
Bindings = shaderSource.Bindings;
|
||||
|
||||
CompileStatus = ProgramLinkStatus.Incomplete;
|
||||
|
||||
|
Reference in New Issue
Block a user