Replace ShaderBindings with new ResourceLayout structure for Vulkan (#5025)
* Introduce ResourceLayout * Part 1: Use new ResourceSegments array on UpdateAndBind * Part 2: Use ResourceLayout to build PipelineLayout * Delete old code * XML docs * Fix shader cache load NRE * Fix typo
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@@ -3,19 +3,22 @@ namespace Ryujinx.Graphics.GAL
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public struct ShaderInfo
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{
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public int FragmentOutputMap { get; }
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public ResourceLayout ResourceLayout { get; }
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public ProgramPipelineState? State { get; }
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public bool FromCache { get; set; }
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public ShaderInfo(int fragmentOutputMap, ProgramPipelineState state, bool fromCache = false)
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public ShaderInfo(int fragmentOutputMap, ResourceLayout resourceLayout, ProgramPipelineState state, bool fromCache = false)
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{
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FragmentOutputMap = fragmentOutputMap;
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ResourceLayout = resourceLayout;
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State = state;
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FromCache = fromCache;
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}
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public ShaderInfo(int fragmentOutputMap, bool fromCache = false)
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public ShaderInfo(int fragmentOutputMap, ResourceLayout resourceLayout, bool fromCache = false)
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{
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FragmentOutputMap = fragmentOutputMap;
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ResourceLayout = resourceLayout;
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State = null;
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FromCache = fromCache;
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}
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