Vulkan: Fix buffer texture storage not being updated on buffer handle reuse (#3731)
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@ -38,6 +38,8 @@ namespace Ryujinx.Graphics.Vulkan
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private readonly IdList<BufferHolder> _buffers;
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public int BufferCount { get; private set; }
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public StagingBuffer StagingBuffer { get; }
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public BufferManager(VulkanRenderer gd, PhysicalDevice physicalDevice, Device device)
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@ -56,6 +58,8 @@ namespace Ryujinx.Graphics.Vulkan
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return BufferHandle.Null;
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}
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BufferCount++;
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ulong handle64 = (uint)_buffers.Add(holder);
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return Unsafe.As<ulong, BufferHandle>(ref handle64);
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