Allow texture arrays to use separate descriptor sets on Vulkan (#6870)

* Report base and extra sets from the backend

* Pass texture set index everywhere

* Key textures using set and binding (rather than just binding)

* Start using extra sets for array textures

* Shader cache version bump

* Separate new commands, some PR feedback

* Introduce new manual descriptor set reservation method that prevents it from being used by something else while owned by an array

* Move bind extra sets logic to new method

* Should only use separate array is MaximumExtraSets is not zero

* Format whitespace
This commit is contained in:
gdkchan
2024-05-26 13:30:19 -03:00
committed by GitHub
parent 4cc00bb4b1
commit 53d096e392
47 changed files with 996 additions and 262 deletions

View File

@@ -6,15 +6,15 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
{
private readonly Dictionary<int, BufferDefinition> _constantBuffers;
private readonly Dictionary<int, BufferDefinition> _storageBuffers;
private readonly Dictionary<int, TextureDefinition> _textures;
private readonly Dictionary<int, TextureDefinition> _images;
private readonly Dictionary<SetBindingPair, TextureDefinition> _textures;
private readonly Dictionary<SetBindingPair, TextureDefinition> _images;
private readonly Dictionary<int, MemoryDefinition> _localMemories;
private readonly Dictionary<int, MemoryDefinition> _sharedMemories;
public IReadOnlyDictionary<int, BufferDefinition> ConstantBuffers => _constantBuffers;
public IReadOnlyDictionary<int, BufferDefinition> StorageBuffers => _storageBuffers;
public IReadOnlyDictionary<int, TextureDefinition> Textures => _textures;
public IReadOnlyDictionary<int, TextureDefinition> Images => _images;
public IReadOnlyDictionary<SetBindingPair, TextureDefinition> Textures => _textures;
public IReadOnlyDictionary<SetBindingPair, TextureDefinition> Images => _images;
public IReadOnlyDictionary<int, MemoryDefinition> LocalMemories => _localMemories;
public IReadOnlyDictionary<int, MemoryDefinition> SharedMemories => _sharedMemories;
@@ -22,8 +22,8 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
{
_constantBuffers = new Dictionary<int, BufferDefinition>();
_storageBuffers = new Dictionary<int, BufferDefinition>();
_textures = new Dictionary<int, TextureDefinition>();
_images = new Dictionary<int, TextureDefinition>();
_textures = new Dictionary<SetBindingPair, TextureDefinition>();
_images = new Dictionary<SetBindingPair, TextureDefinition>();
_localMemories = new Dictionary<int, MemoryDefinition>();
_sharedMemories = new Dictionary<int, MemoryDefinition>();
}
@@ -40,12 +40,12 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
public void AddOrUpdateTexture(TextureDefinition definition)
{
_textures[definition.Binding] = definition;
_textures[new(definition.Set, definition.Binding)] = definition;
}
public void AddOrUpdateImage(TextureDefinition definition)
{
_images[definition.Binding] = definition;
_images[new(definition.Set, definition.Binding)] = definition;
}
public int AddLocalMemory(MemoryDefinition definition)