Allow texture arrays to use separate descriptor sets on Vulkan (#6870)
* Report base and extra sets from the backend * Pass texture set index everywhere * Key textures using set and binding (rather than just binding) * Start using extra sets for array textures * Shader cache version bump * Separate new commands, some PR feedback * Introduce new manual descriptor set reservation method that prevents it from being used by something else while owned by an array * Move bind extra sets logic to new method * Should only use separate array is MaximumExtraSets is not zero * Format whitespace
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src/Ryujinx.Graphics.Shader/SetBindingPair.cs
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src/Ryujinx.Graphics.Shader/SetBindingPair.cs
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namespace Ryujinx.Graphics.Shader
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{
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public readonly record struct SetBindingPair(int SetIndex, int Binding);
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}
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