Fix gl_in being used with built-in variables that are not per-vertex (#1624)
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@ -31,6 +31,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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// Note: Those attributes are used internally by the translator
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// only, they don't exist on Maxwell.
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public const int SpecialMask = 0xff << 24;
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public const int FragmentOutputDepth = 0x1000000;
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public const int FragmentOutputColorBase = 0x1000010;
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public const int FragmentOutputColorEnd = FragmentOutputColorBase + 8 * 16;
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