Implement shader HelperThreadNV (#2163)
* Implement shader HelperThreadNV * Bump shader cache version * Use gl_HelperInvocation since its supported across all vendors * Nit
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@ -15,7 +15,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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public static void Declare(CodeGenContext context, StructuredProgramInfo info)
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{
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context.AppendLine("#version 440 core");
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context.AppendLine("#version 450 core");
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context.AppendLine("#extension GL_ARB_gpu_shader_int64 : enable");
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context.AppendLine("#extension GL_ARB_shader_ballot : enable");
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context.AppendLine("#extension GL_ARB_shader_group_vote : enable");
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