Fix VertexId and InstanceId on Vulkan (#3833)
* Fix VertexId and InstanceId on Vulkan * Shader cache version bump
This commit is contained in:
@ -48,6 +48,10 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
||||
{ AttributeConsts.TessCoordY, new BuiltInAttribute("gl_TessCoord.y", VariableType.F32) },
|
||||
{ AttributeConsts.InstanceId, new BuiltInAttribute("gl_InstanceID", VariableType.S32) },
|
||||
{ AttributeConsts.VertexId, new BuiltInAttribute("gl_VertexID", VariableType.S32) },
|
||||
{ AttributeConsts.BaseInstance, new BuiltInAttribute("gl_BaseInstance", VariableType.S32) },
|
||||
{ AttributeConsts.BaseVertex, new BuiltInAttribute("gl_BaseVertex", VariableType.S32) },
|
||||
{ AttributeConsts.InstanceIndex, new BuiltInAttribute("gl_InstanceIndex", VariableType.S32) },
|
||||
{ AttributeConsts.VertexIndex, new BuiltInAttribute("gl_VertexIndex", VariableType.S32) },
|
||||
{ AttributeConsts.FrontFacing, new BuiltInAttribute("gl_FrontFacing", VariableType.Bool) },
|
||||
|
||||
// Special.
|
||||
|
@ -704,8 +704,12 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
AttributeConsts.ClipDistance0 => BuiltIn.ClipDistance,
|
||||
AttributeConsts.PointCoordX => BuiltIn.PointCoord,
|
||||
AttributeConsts.TessCoordX => BuiltIn.TessCoord,
|
||||
AttributeConsts.InstanceId => BuiltIn.InstanceId, // FIXME: Invalid
|
||||
AttributeConsts.VertexId => BuiltIn.VertexId, // FIXME: Invalid
|
||||
AttributeConsts.InstanceId => BuiltIn.InstanceId,
|
||||
AttributeConsts.VertexId => BuiltIn.VertexId,
|
||||
AttributeConsts.BaseInstance => BuiltIn.BaseInstance,
|
||||
AttributeConsts.BaseVertex => BuiltIn.BaseVertex,
|
||||
AttributeConsts.InstanceIndex => BuiltIn.InstanceIndex,
|
||||
AttributeConsts.VertexIndex => BuiltIn.VertexIndex,
|
||||
AttributeConsts.FrontFacing => BuiltIn.FrontFacing,
|
||||
AttributeConsts.FragmentOutputDepth => BuiltIn.FragDepth,
|
||||
AttributeConsts.ThreadKill => BuiltIn.HelperInvocation,
|
||||
|
Reference in New Issue
Block a user