[Ryujinx.Audio] Address dotnet-format issues (#5362)

* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Silence dotnet format IDE0052 warnings

* Address dotnet format CA1816 warnings

* Address or silence dotnet format CA2208 warnings

* Address or silence dotnet format CA2211 warnings

* Address review comments

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Format if-blocks correctly

* Run dotnet format whitespace after rebase

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Add comments to disabled warnings

* Remove a few unused parameters

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Start working on disabled warnings

* Fix and silence a few dotnet-format warnings again

* Address IDE0251 warnings

* Silence IDE0060 in .editorconfig

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* Fix naming rule violations, remove redundant code and fix build issues

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Add trailing commas

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Address review feedback

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
This commit is contained in:
TSRBerry
2023-07-02 01:27:18 +02:00
committed by GitHub
parent 0684b00b3c
commit 515fc32b21
207 changed files with 1354 additions and 1670 deletions

View File

@@ -101,10 +101,8 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
return size;
}
else
{
return size;
}
return size;
}
/// <summary>
@@ -164,10 +162,10 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
{
ref SplitterState splitter = ref GetState(parameter.Id);
splitter.Update(this, ref parameter, input.Slice(Unsafe.SizeOf<SplitterInParameter>()));
splitter.Update(this, ref parameter, input[Unsafe.SizeOf<SplitterInParameter>()..]);
}
input = input.Slice(0x1C + (int)parameter.DestinationCount * 4);
input = input[(0x1C + parameter.DestinationCount * 4)..];
}
}
}
@@ -194,7 +192,7 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
destination.Update(parameter);
}
input = input.Slice(Unsafe.SizeOf<SplitterDestinationInParameter>());
input = input[Unsafe.SizeOf<SplitterDestinationInParameter>()..];
}
}
}
@@ -229,12 +227,10 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
return true;
}
else
{
consumedSize = 0;
return false;
}
consumedSize = 0;
return false;
}
/// <summary>
@@ -300,4 +296,4 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
}
}
}
}
}

View File

@@ -65,7 +65,7 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
/// <summary>
/// Get the <see cref="Span{SplitterDestination}"/> of the next element or <see cref="Span{SplitterDestination}.Empty"/> if not present.
/// </summary>
public Span<SplitterDestination> Next
public readonly Span<SplitterDestination> Next
{
get
{
@@ -138,7 +138,7 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
/// Return true if the <see cref="SplitterDestination"/> is used and has a destination.
/// </summary>
/// <returns>True if the <see cref="SplitterDestination"/> is used and has a destination.</returns>
public bool IsConfigured()
public readonly bool IsConfigured()
{
return IsUsed && DestinationId != Constants.UnusedMixId;
}
@@ -160,8 +160,8 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
/// </summary>
public void ClearVolumes()
{
MixBufferVolume.Fill(0);
PreviousMixBufferVolume.Fill(0);
MixBufferVolume.Clear();
PreviousMixBufferVolume.Clear();
}
/// <summary>
@@ -190,4 +190,4 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
}
}
}
}
}

View File

@@ -43,7 +43,7 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
/// <summary>
/// Span to the first element of the linked list of <see cref="SplitterDestination"/>.
/// </summary>
public Span<SplitterDestination> Destinations
public readonly Span<SplitterDestination> Destinations
{
get
{
@@ -63,7 +63,7 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
Id = id;
}
public Span<SplitterDestination> GetData(int index)
public readonly Span<SplitterDestination> GetData(int index)
{
int i = 0;
@@ -95,7 +95,7 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
/// Utility function to apply a given <see cref="SpanAction{T, TArg}"/> to all <see cref="Destinations"/>.
/// </summary>
/// <param name="action">The action to execute on each elements.</param>
private void ForEachDestination(SpanAction<SplitterDestination, int> action)
private readonly void ForEachDestination(SpanAction<SplitterDestination, int> action)
{
Span<SplitterDestination> temp = Destinations;
@@ -183,7 +183,7 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
/// <summary>
/// Update the internal state of this instance.
/// </summary>
public void UpdateInternalState()
public readonly void UpdateInternalState()
{
ForEachDestination((destination, _) => destination[0].UpdateInternalState());
}
@@ -218,4 +218,4 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
}
}
}
}
}