[Ryujinx.Audio] Address dotnet-format issues (#5362)

* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Silence dotnet format IDE0052 warnings

* Address dotnet format CA1816 warnings

* Address or silence dotnet format CA2208 warnings

* Address or silence dotnet format CA2211 warnings

* Address review comments

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Format if-blocks correctly

* Run dotnet format whitespace after rebase

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Add comments to disabled warnings

* Remove a few unused parameters

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Start working on disabled warnings

* Fix and silence a few dotnet-format warnings again

* Address IDE0251 warnings

* Silence IDE0060 in .editorconfig

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* Fix naming rule violations, remove redundant code and fix build issues

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Add trailing commas

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Address review feedback

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
This commit is contained in:
TSRBerry
2023-07-02 01:27:18 +02:00
committed by GitHub
parent 0684b00b3c
commit 515fc32b21
207 changed files with 1354 additions and 1670 deletions

View File

@ -40,23 +40,23 @@ namespace Ryujinx.Audio.Renderer.Server.MemoryPool
/// <summary>
/// <see cref="Dsp.AudioProcessor"/> unmapping failed.
/// </summary>
UnmapError = 3
UnmapError = 3,
}
/// <summary>
/// The handle of the process owning the CPU memory manipulated.
/// </summary>
private uint _processHandle;
private readonly uint _processHandle;
/// <summary>
/// The <see cref="Memory{MemoryPoolState}"/> that will be manipulated.
/// </summary>
private Memory<MemoryPoolState> _memoryPools;
private readonly Memory<MemoryPoolState> _memoryPools;
/// <summary>
/// If set to true, this will try to force map memory pool even if their state are considered invalid.
/// </summary>
private bool _isForceMapEnabled;
private readonly bool _isForceMapEnabled;
/// <summary>
/// Create a new <see cref="PoolMapper"/> used for system mapping.
@ -125,7 +125,8 @@ namespace Ryujinx.Audio.Renderer.Server.MemoryPool
{
return CurrentProcessPseudoHandle;
}
else if (memoryPool.Location == MemoryPoolState.LocationType.Dsp)
if (memoryPool.Location == MemoryPoolState.LocationType.Dsp)
{
return _processHandle;
}
@ -234,13 +235,11 @@ namespace Ryujinx.Audio.Renderer.Server.MemoryPool
return true;
}
else
{
errorInfo.ErrorCode = ResultCode.InvalidAddressInfo;
errorInfo.ExtraErrorInfo = addressInfo.CpuAddress;
return _isForceMapEnabled;
}
errorInfo.ErrorCode = ResultCode.InvalidAddressInfo;
errorInfo.ExtraErrorInfo = addressInfo.CpuAddress;
return _isForceMapEnabled;
}
/// <summary>