[Ryujinx.Audio] Address dotnet-format issues (#5362)
* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Address dotnet format CA1816 warnings * Address or silence dotnet format CA2208 warnings * Address or silence dotnet format CA2211 warnings * Address review comments * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Run dotnet format whitespace after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Add comments to disabled warnings * Remove a few unused parameters * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Start working on disabled warnings * Fix and silence a few dotnet-format warnings again * Address IDE0251 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * Fix naming rule violations, remove redundant code and fix build issues * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Add trailing commas * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Address review feedback --------- Co-authored-by: Ac_K <Acoustik666@gmail.com>
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@ -40,23 +40,23 @@ namespace Ryujinx.Audio.Renderer.Server.MemoryPool
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/// <summary>
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/// <see cref="Dsp.AudioProcessor"/> unmapping failed.
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/// </summary>
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UnmapError = 3
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UnmapError = 3,
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}
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/// <summary>
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/// The handle of the process owning the CPU memory manipulated.
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/// </summary>
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private uint _processHandle;
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private readonly uint _processHandle;
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/// <summary>
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/// The <see cref="Memory{MemoryPoolState}"/> that will be manipulated.
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/// </summary>
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private Memory<MemoryPoolState> _memoryPools;
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private readonly Memory<MemoryPoolState> _memoryPools;
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/// <summary>
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/// If set to true, this will try to force map memory pool even if their state are considered invalid.
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/// </summary>
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private bool _isForceMapEnabled;
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private readonly bool _isForceMapEnabled;
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/// <summary>
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/// Create a new <see cref="PoolMapper"/> used for system mapping.
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@ -125,7 +125,8 @@ namespace Ryujinx.Audio.Renderer.Server.MemoryPool
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{
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return CurrentProcessPseudoHandle;
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}
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else if (memoryPool.Location == MemoryPoolState.LocationType.Dsp)
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if (memoryPool.Location == MemoryPoolState.LocationType.Dsp)
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{
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return _processHandle;
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}
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@ -234,13 +235,11 @@ namespace Ryujinx.Audio.Renderer.Server.MemoryPool
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return true;
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}
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else
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{
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errorInfo.ErrorCode = ResultCode.InvalidAddressInfo;
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errorInfo.ExtraErrorInfo = addressInfo.CpuAddress;
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return _isForceMapEnabled;
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}
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errorInfo.ErrorCode = ResultCode.InvalidAddressInfo;
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errorInfo.ExtraErrorInfo = addressInfo.CpuAddress;
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return _isForceMapEnabled;
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}
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/// <summary>
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