[Ryujinx.Audio] Address dotnet-format issues (#5362)
* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Address dotnet format CA1816 warnings * Address or silence dotnet format CA2208 warnings * Address or silence dotnet format CA2211 warnings * Address review comments * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Run dotnet format whitespace after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Add comments to disabled warnings * Remove a few unused parameters * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Start working on disabled warnings * Fix and silence a few dotnet-format warnings again * Address IDE0251 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * Fix naming rule violations, remove redundant code and fix build issues * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Add trailing commas * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Address review feedback --------- Co-authored-by: Ac_K <Acoustik666@gmail.com>
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@@ -17,14 +17,14 @@ namespace Ryujinx.Audio.Renderer.Server
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{
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public class CommandGenerator
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{
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private CommandBuffer _commandBuffer;
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private RendererSystemContext _rendererContext;
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private VoiceContext _voiceContext;
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private MixContext _mixContext;
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private EffectContext _effectContext;
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private SinkContext _sinkContext;
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private SplitterContext _splitterContext;
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private PerformanceManager _performanceManager;
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private readonly CommandBuffer _commandBuffer;
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private readonly RendererSystemContext _rendererContext;
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private readonly VoiceContext _voiceContext;
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private readonly MixContext _mixContext;
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private readonly EffectContext _effectContext;
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private readonly SinkContext _sinkContext;
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private readonly SplitterContext _splitterContext;
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private readonly PerformanceManager _performanceManager;
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public CommandGenerator(CommandBuffer commandBuffer, RendererSystemContext rendererContext, VoiceContext voiceContext, MixContext mixContext, EffectContext effectContext, SinkContext sinkContext, SplitterContext splitterContext, PerformanceManager performanceManager)
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{
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@@ -138,7 +138,7 @@ namespace Ryujinx.Audio.Renderer.Server
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if (supportsOptimizedPath && voiceState.BiquadFilters[0].Enable && voiceState.BiquadFilters[1].Enable)
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{
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Memory<byte> biquadStateRawMemory = SpanMemoryManager<byte>.Cast(state).Slice(VoiceUpdateState.BiquadStateOffset, VoiceUpdateState.BiquadStateSize * Constants.VoiceBiquadFilterCount);
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Memory<byte> biquadStateRawMemory = SpanMemoryManager<byte>.Cast(state)[..(VoiceUpdateState.BiquadStateSize * Constants.VoiceBiquadFilterCount)];
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Memory<BiquadFilterState> stateMemory = SpanMemoryManager<BiquadFilterState>.Cast(biquadStateRawMemory);
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_commandBuffer.GenerateGroupedBiquadFilter(baseIndex, voiceState.BiquadFilters.AsSpan(), stateMemory, bufferOffset, bufferOffset, voiceState.BiquadFilterNeedInitialization, nodeId);
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@@ -151,7 +151,7 @@ namespace Ryujinx.Audio.Renderer.Server
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if (filter.Enable)
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{
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Memory<byte> biquadStateRawMemory = SpanMemoryManager<byte>.Cast(state).Slice(VoiceUpdateState.BiquadStateOffset, VoiceUpdateState.BiquadStateSize * Constants.VoiceBiquadFilterCount);
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Memory<byte> biquadStateRawMemory = SpanMemoryManager<byte>.Cast(state)[..(VoiceUpdateState.BiquadStateSize * Constants.VoiceBiquadFilterCount)];
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Memory<BiquadFilterState> stateMemory = SpanMemoryManager<BiquadFilterState>.Cast(biquadStateRawMemory);
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@@ -224,7 +224,7 @@ namespace Ryujinx.Audio.Renderer.Server
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bool performanceInitialized = false;
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PerformanceEntryAddresses performanceEntry = new PerformanceEntryAddresses();
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PerformanceEntryAddresses performanceEntry = new();
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if (_performanceManager != null && _performanceManager.IsTargetNodeId(nodeId) && _performanceManager.GetNextEntry(out performanceEntry, dataSourceDetailType, PerformanceEntryType.Voice, nodeId))
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{
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@@ -371,7 +371,7 @@ namespace Ryujinx.Audio.Renderer.Server
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{
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int nodeId = sortedState.NodeId;
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PerformanceEntryAddresses performanceEntry = new PerformanceEntryAddresses();
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PerformanceEntryAddresses performanceEntry = new();
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bool performanceInitialized = false;
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@@ -502,9 +502,11 @@ namespace Ryujinx.Audio.Renderer.Server
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bool needInitialization = effect.Parameter.Status == UsageState.Invalid ||
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(effect.Parameter.Status == UsageState.New && !_rendererContext.BehaviourContext.IsBiquadFilterEffectStateClearBugFixed());
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BiquadFilterParameter parameter = new BiquadFilterParameter();
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BiquadFilterParameter parameter = new()
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{
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Enable = true,
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};
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parameter.Enable = true;
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effect.Parameter.Denominator.AsSpan().CopyTo(parameter.Denominator.AsSpan());
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effect.Parameter.Numerator.AsSpan().CopyTo(parameter.Numerator.AsSpan());
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@@ -623,7 +625,7 @@ namespace Ryujinx.Audio.Renderer.Server
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bool isFinalMix = mix.MixId == Constants.FinalMixId;
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PerformanceEntryAddresses performanceEntry = new PerformanceEntryAddresses();
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PerformanceEntryAddresses performanceEntry = new();
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bool performanceInitialized = false;
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@@ -789,7 +791,7 @@ namespace Ryujinx.Audio.Renderer.Server
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GenerateEffects(ref subMix);
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PerformanceEntryAddresses performanceEntry = new PerformanceEntryAddresses();
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PerformanceEntryAddresses performanceEntry = new();
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int nodeId = subMix.NodeId;
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@@ -820,7 +822,7 @@ namespace Ryujinx.Audio.Renderer.Server
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{
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int nodeId = sortedState.NodeId;
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PerformanceEntryAddresses performanceEntry = new PerformanceEntryAddresses();
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PerformanceEntryAddresses performanceEntry = new();
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bool performanceInitialized = false;
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@@ -853,7 +855,7 @@ namespace Ryujinx.Audio.Renderer.Server
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GenerateEffects(ref finalMix);
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PerformanceEntryAddresses performanceEntry = new PerformanceEntryAddresses();
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PerformanceEntryAddresses performanceEntry = new();
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int nodeId = finalMix.NodeId;
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@@ -901,7 +903,7 @@ namespace Ryujinx.Audio.Renderer.Server
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{
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int nodeId = _mixContext.GetFinalState().NodeId;
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PerformanceEntryAddresses performanceEntry = new PerformanceEntryAddresses();
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PerformanceEntryAddresses performanceEntry = new();
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bool performanceInitialized = false;
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@@ -977,7 +979,7 @@ namespace Ryujinx.Audio.Renderer.Server
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{
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bool performanceInitialized = false;
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PerformanceEntryAddresses performanceEntry = new PerformanceEntryAddresses();
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PerformanceEntryAddresses performanceEntry = new();
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if (_performanceManager != null && _performanceManager.GetNextEntry(out performanceEntry, PerformanceEntryType.Sink, sink.NodeId))
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{
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@@ -1025,4 +1027,4 @@ namespace Ryujinx.Audio.Renderer.Server
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}
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}
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}
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}
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}
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